Revision Difference
Global.Lerp#524930
<function name="Lerp" parent="Global" type="libraryfunc">
	<description>
Performs a linear interpolation from the start number to the end number.
This function provides a very efficient and easy way to smooth out movements.
<note>This function is not meant to be used with constant value in the first argument, if you're dealing with animation! Use a value that changes over time</note>⤶
	</description>
	<realm>Shared and Menu</realm>
	<file line="236-L243">lua/includes/util.lua</file>
	<args>
		<arg name="t" type="number">The fraction for finding the result. This number is clamped between 0 and 1.</arg>⤶
		<arg name="t" type="number">The fraction for finding the result. This number is clamped between 0 and 1. Sholdn't be a constant.</a rg>⤶
		<arg name="from" type="number">The starting number. The result will be equal to this if delta is 0.</arg>
		<arg name="to" type="number">The ending number. The result will be equal to this if delta is 1.</arg>
	</args>
	<rets>
		<ret name="" type="number">The result of the linear interpolation, (1 - t) * from + t * to.</ret>
	</rets>
</function>
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