Revision Difference
Global.Lerp#551998
<function name="Lerp" parent="Global" type="libraryfunc">
	<description>
Performs a linear interpolation from the start number to the end number.
This function provides a very efficient and easy way to smooth out movements.
<note>This function is not meant to be used with constant value in the first argument, if you're dealing with animation! Use a value that changes over time. See example for **proper** usage of Lerp for animations.</note>⤶
⤶
See also <page>math.ease</page> for functions that allow to have non linear animations using linear interpolation.⤶
⤶
<note>This function is not meant to be used with constant value in the first argument if you're dealing with animation! Use a value that changes over time. See example for **proper** usage of Lerp for animations.</note>⤶
	</description>
	<realm>Shared and Menu</realm>
	<file line="260-L267">lua/includes/util.lua</file>
	<args>
		<arg name="t" type="number">The fraction for finding the result. This number is clamped between 0 and 1. Shouldn't be a constant.</arg>
		<arg name="from" type="number">The starting number. The result will be equal to this if delta is 0.</arg>
		<arg name="to" type="number">The ending number. The result will be equal to this if delta is 1.</arg>
	</args>
	<rets>
		<ret name="" type="number">The result of the linear interpolation, `from + (to - from) * t`.</ret>
	</rets>
</function>
<example>
	<description>Example of simple Lerp usage for animations.</description>
	<code>
local start = SysTime()
hook.Add( "HUDPaint", "LerpAnimation", function()
	draw.RoundedBox( 4, 100, 100, Lerp( SysTime() - start, 0, 100 ), 20, color_white )
	if SysTime() - start > 2 then
		start = SysTime()
	end
end )
	</code>
</example>
<example>
	<description>Advanced example of Lerp animation: A health bar that will smooth the health change over 0.5 seconds to reach new health value from the previous value.</description>
	<code>
local start, oldhp, newhp = 0, -1, -1
local barW = 200
local animationTime = 0.5 -- seconds
hook.Add( "HUDPaint", "LerpAnimation", function()
	-- Local player still loading, do nothing
	if ( !IsValid( LocalPlayer() ) ) then return end
	local hp = LocalPlayer():Health()
	local maxhp = LocalPlayer():GetMaxHealth()
	-- The values are not initialized yet, do so right now
	if ( oldhp == -1 and newhp == -1 ) then
		oldhp = hp
		newhp = hp
	end
	-- You can use a different smoothing function here
	local smoothHP = Lerp( ( SysTime() - start ) / animationTime, oldhp, newhp )
	-- Health was changed, initialize the animation
	if newhp ~= hp then
		-- Old animation is still in progress, adjust
		if ( smoothHP ~= hp ) then
			-- Pretend our current "smooth" position was the target so the animation will
			-- not jump to the old target and start to the new target from there
			newhp = smoothHP
		end
		oldhp = newhp
		start = SysTime()
		newhp = hp
	end
	draw.RoundedBox( 4, 100, 200, barW, 100, color_black )
	draw.RoundedBox( 4, 100, 200, math.max( 0, smoothHP ) / maxhp * barW, 100, color_white )
end )
	</code>
</example>
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