Revision Difference
Global.SetGlobalString#548240
<function name="SetGlobalString" parent="Global" type="libraryfunc">
	<description>
Defines a string with a maximum of 199 characters to be automatically networked to clients
<warning>There's a 4095 slots Network limit. If you need more, consider using the <page>net</page> library or <page>Global.SetGlobal2String</page>. You should also consider the fact that you have way too many variables.  ⤶
This limit is shared among all entities, SetNW* and SetGlobal* functions and <page>util.AddNetworkString</page>. If you exceed the limit, you cannot create new variables, and you will get the following warning. ⤶
```lua ⤶
Warning:  Table networkstring is full, can't add [key]⤶
```⤶
Existing variables will still get updated without the warning. You can check the limit by counting up until <page>util.NetworkIDToString</page> returns nil</warning> returns nil</warning>⤶
<warning>There's a 4095 slots Network limit. If you need more, consider using the <page>net</page> library or <page>Global.SetGlobal2String</page>. You should also consider the fact that you have way too many variables. You can learn more about this limit here: <page>Networking_Usage</page></warning>⤶
<note>If you want to have a higher characters limit use <page>Global.SetGlobal2String</page></note>
<note>Running this function clientside will only set it clientside for the client it is called on!</note>
	</description>
	<realm>Shared</realm>
	<args>
		<arg name="index" type="any">Index to identify the global string with</arg>
		<arg name="string" type="string">String to be networked</arg>
	</args>
</function>
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