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Global_States#518723

**Global States** are a Half-Life 2 map-wide system that decides whether a certain gameplay condition is met or not. A Global State can have both, an enabled state and a counter. The list below represents all global states used by Half-Life 2 and its episodes. # Global States Used with <page>game.SetGlobalState</page> and <page>game.SetGlobalCounter</page>. See also <page>GLOBAL</page>. Used with <page>game.SetGlobalState</page> and <page>game.SetGlobalCounter</page>. See also <page>Enums/GLOBAL</page>. Name | Description | Appearances | -----|--------------|-------------| | antlion_allied | Antlions are player allies | Half-Life 2: enabled after you unlock the Pherliac Pods before you enter Nova Prospect. | | suit_no_sprint | HEV Suit sprint function not yet enabled. | Half-Life 2: at the beginning of the game before the player has the HEV suit. | | super_phys_gun | Super Gravity Gun is enabled.<br/><br/><bug request="91">The Super Gravity Gun does not work in Garry's Mod.</bug> | Half-Life 2: when the player is in the citadel. | | friendly_encounter | Friendly encounter sequence causing weapons to be lowered. | Half-Life 2, Episode 1, and Episode 2: whenever a friendly cutscene takes place (e.g. Black Mesa East meeting Barney and Eli, meeting the vorts when they heal Alyx) | | gordon_invulnerable | All players are invulnerable. | Half-Life 2: beginning of the game on the train ride. | | no_seagulls_on_jeep | Don't spawn seagulls on the jeep. | Half-Life 2: if the player leaves their jeep [seagulls may spawn on it](https://www.youtube.com/watch?v=knSBrO3GBXY). | | ep2_alyx_injured | Alyx is injured and cannot fight. | Episode 2: enabled before Alyx is healed by Vortigaunts | | ep_alyx_darknessmode | Burning props emit light and zombies act like they are in darkness. | Episode 1: when Alyx and Gordon are sneaking in the tunnels with zombines | | hunters_to_run_over | Hunters run over before they dodge. | Episode 2: during a fight with striders and hunters | | citizens_passive | "Citizens are *not* player allies (cannot be commanded)." This has the same effect as gordon_precriminal but only for citizens. | Unused |