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NEXTBOT:OnKilled#553025

<function name="OnKilled" parent="NEXTBOT" type="hook"> <ishook>yes</ishook>⤶ <description>Called when the bot gets killed.</description> <realm>Server</realm> <file line="140">gamemodes/base/entities/entities/base_nextbot/sv_nextbot.lua</file> <predicted>No</predicted>⤶ <args> <arg name="info" type="CTakeDamageInfo">The damage info</arg> </args> </function> <example> <description>Example of NPC becoming a ragdoll after death and sending death notification to everybodys killfeed.</description> <code> function ENT:OnKilled( dmginfo ) hook.Call( "OnNPCKilled", GAMEMODE, self, dmginfo:GetAttacker(), dmginfo:GetInflictor() ) self:BecomeRagdoll( dmginfo ) end </code> </example> <example> <description>Removes the body after 5 seconds, to prevent having lots of bodies laying around after a while.</description> <code> function ENT:OnKilled( dmginfo ) hook.Call( "OnNPCKilled", GAMEMODE, self, dmginfo:GetAttacker(), dmginfo:GetInflictor() ) local body = ents.Create( "prop_ragdoll" ) body:SetPos( self:GetPos() ) body:SetModel( self:GetModel() ) body:Spawn() self:Remove() timer.Simple( 5, function() body:Remove() end ) end </code> <output>The body disappears after 5 seconds.</output> </example>