Revision Difference
NPC:ConditionID#565323
<function name="ConditionID" parent="NPC" type="classfunc">⤶
<description>Returns the ID of a given condition by name. Opposite of <page>NPC:ConditionName</page>.⤶
⤶
This is useful for custom conditions defined by engine NPCs, such as `COND_ZOMBIE_RELEASECRAB` for zombies, and `COND_COMBINE_ON_FIRE` for Combine Soldiers.⤶
</description>⤶
<added>2025.09.03</added>⤶
<realm>Server</realm>⤶
<args>⤶
<arg name="conditionName" type="string">The condition name.</arg>⤶
</args>⤶
<rets>⤶
<ret name="" type="number">The condition ID, see <page>Enums/COND</page>. Custom conditions will have a "randomly" assigned IDs, which will change with each game session.</ret>⤶
</rets>⤶
</function>