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NPC:GetAimVector#565235

<function name="GetAimVector" parent="NPC" type="classfunc"> <description>Returns the aim vector of the NPC. NPC alternative of <page>Player:GetAimVector</page>.</description>⤶ <description>Returns the aim vector of the NPC. NPC alternative of <page>Player:GetAimVector</page>.⤶ <note> If the NPC has both <page>NPC:GetEnemy</page> and <page>NPC:GetActiveWeapon</page>, engine will automatically call <page>ENTITY:GetAttackSpread</page> to add random spread degrees to the return value. </note>⤶ </description>⤶ <realm>Server</realm> <rets> <ret name="" type="Vector">The aim direction of the NPC.</ret> <ret name="" type="Vector">The aim direction of the NPC, usually a noisy direction to it's <page>NPC:GetEnemy</page>. This will default to <page>Entity:GetForward</page> when there's no enemy. Thus, <page>NPC:GetCurrentWeaponProficiency</page> will be used. </ret> </rets> </function>