Revision Difference
NPC:HasEnemyEluded#527393
<function name="HasEnemyEluded" parent="NPC" type="classfunc">⤶
<description>Polls the enemy memory to check if the given entity has eluded us or not.</description>⤶
<realm>Server</realm>⤶
<added>2020.06.24</added>⤶
<args>⤶
<arg name="enemy" type="Entity" default="GetEnemy()">The enemy to test</arg>⤶
</args>⤶
<rets>⤶
<ret name="eluded" type="boolean">If the enemy has eluded us</ret>⤶
</rets>⤶
</function>