Revision Difference
NPC:MarkEnemyAsEluded#527401
<function name="MarkEnemyAsEluded" parent="NPC" type="classfunc">
<description>Causes the NPC to temporarily forget the current enemy and switch on to a better one.</description>
<realm>Server</realm>
<args>⤶
<arg name="enemy" type="Entity" default="GetEnemy()" added="2020.06.24">The enemy to mark</arg>⤶
</args>⤶
</function>