Garry's Mod Wiki

Revision Difference

NPC:MarkEnemyAsEluded#527401

<function name="MarkEnemyAsEluded" parent="NPC" type="classfunc"> <description>Causes the NPC to temporarily forget the current enemy and switch on to a better one.</description> <realm>Server</realm> <args>⤶ <arg name="enemy" type="Entity" default="GetEnemy()" added="2020.06.24">The enemy to mark</arg>⤶ </args>⤶ </function>