Revision Difference
Panel:PaintManual#526380
<function name="PaintManual" parent="Panel" type="classfunc">
<description>Paints the panel at its current position. To use this you must call <page>Panel:SetPaintedManually</page>(true).</description>
<realm>Client</realm>
</function>
<example>
<description>Paints a simple panel inside a 3D rendering context.</description>
<code>
local frame = vgui.Create( "DFrame" )
frame:SetTitle( "PaintManual Test" )
frame:SetSize( 500, 500 )
frame:SetPaintedManually( true )
hook.Add( "PostDrawTranslucentRenderables", "PaintManual Test", function()
if IsValid(frame) then
local eyePos = Entity(1):EyePos()
local forward = Entity(1):GetForward()
local forwardAngle = forward:Angle()
cam.Start3D2D(eyePos + (forward * 250), Angle(0, forwardAngle.y - 90, forwardAngle.r + 90), 0.2)
frame:PaintManual()
cam.End3D2D()
end
end )
</code>
<output>
The panel will be drawn facing the player located on the player's crosshair.
<image src="panel_paintmanual_example1_output.png" alt="left"/>
(click for higher resolution)
</output>⤶
</output>⤶
</example>