Revision Difference
PhysObj:ComputeShadowControl#527785
<function name="ComputeShadowControl" parent="PhysObj" type="classfunc">
<description>Allows you to move a PhysObj to a point and angle in 3D space.</description>
<realm>Shared</realm>
<realm>Shared</realm>
<args>
<arg name="shadowparams" type="table">The parameters for the shadow. See example code to see how its used.</arg>
</args>
</function>
<example>
<description>Move a PhysObj to vector 0 0 0 with angles 0 0 0.</description>
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<description>Move a PhysObj to vector 0 0 0 with angles 0 0 0.</description>
<code>
function ENT:Initialize()
self:StartMotionController()
self.ShadowParams = {}
end
function ENT:PhysicsSimulate( phys, deltatime )
phys:Wake()
self.ShadowParams.secondstoarrive = 1 // How long it takes to move to pos and rotate accordingly - only if it could move as fast as it want - damping and max speed/angular will make this invalid (Cannot be 0! Will give errors if you do)
self.ShadowParams.pos = Vector( 0, 0, 0 ) // Where you want to move to
self.ShadowParams.angle = Angle( 0, 0, 0 ) // Angle you want to move to
self.ShadowParams.maxangular = 5000 //What should be the maximal angular force applied
self.ShadowParams.maxangulardamp = 10000 // At which force/speed should it start damping the rotation
self.ShadowParams.maxspeed = 1000000 // Maximal linear force applied
self.ShadowParams.maxspeeddamp = 10000// Maximal linear force/speed before damping
self.ShadowParams.dampfactor = 0.8 // The percentage it should damp the linear/angular force if it reaches it's max amount
self.ShadowParams.teleportdistance = 200 // If it's further away than this it'll teleport (Set to 0 to not teleport)
self.ShadowParams.deltatime = deltatime // The deltatime it should use - just use the PhysicsSimulate one
phys:ComputeShadowControl(self.ShadowParams)
end
</code>
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</example></example>