Revision Difference
PhysObj:GetPositionMatrix#510846
<function name="GetPositionMatrix" parent="PhysObj" type="classfunc">⤶
<description>Returns the position and angle of the physics object as a 3x4 matrix (<page>VMatrix</page> is 4x4 so the fourth row goes unused). The first three columns store the angle as a [rotation matrix](https://en.wikipedia.org/wiki/Rotation_matrix), and the fourth column stores the position vector.</description>⤶
<realm>Shared</realm>⤶
<rets>⤶
<ret name="" type="VMatrix">The position and angle matrix.</ret>⤶
</rets>⤶
</function>⤶
⤶