Revision Difference
PhysObj:LocalToWorldVector#565527
<function name="LocalToWorldVector" parent="PhysObj" type="classfunc">
<description>
Rotate a vector from the local frame of the physics object to world frame.
⤶
<note>This function only rotates the vector, without any translation operation.</note>⤶
Transforms a vector in the local space of the physics object merely by the rotation of the `PhysObj:GetPositionMatrix()`.
⤶
In contrast to <page>PhysObj:LocalToWorld</page>, this function doesn't translate the vector.⤶
</description>
<realm>Shared</realm>
<args>
<arg name="LocalVec" type="Vector">A vector in the physics object's local frame</arg>⤶
<arg name="vecLocal" type="Vector">A vector in the physics object's local space.</arg>⤶
</args>
<rets>
<ret name="" type="Vector">The corresponding vector in world frame</ret>⤶
<ret name="" type="Vector">The result vector of the transformation by rotation.</ret>⤶
</rets>
</function>
<example>
<description>Given the angle of the physics object is angle ( 0.045, 89.952, 89.99 ) ( This can be derived by PhysObj:GetAngles() ), convert the vector ( 1 ,2, 3 ) in this physics object's local frame into world frame.</description>⤶
<description>⤶
Suppose... The angle of some physics object is `( 0.045, 89.952, 89.993 )`. Transform a vector `( 1, 2, 3 )` by that physics object's position matrix's rotation.</description>⤶
<code>
print( "Angle of the PhysObj: ", PhysObj:GetAngles() )
print( "Vector in world frame: ", PhysObj:LocalToWorld( Vector( 1, 2, 3 ) ) )
print( "Angle of that some PhysObj: ", PhysObj:GetAngles() )
print( "The result vector: ", PhysObj:LocalToWorldVector( Vector( 1, 2, 3 ) ) )
</code>
<output>
Angle of the PhysObj: 0.045 89.952 89.993;⤶
Vector in world frame: 3.000585 0.999039 1.999603;⤶
```⤶
Angle of that some PhysObj: 0.045 89.952 89.993⤶
The result vector: 3.000585 0.999039 1.999603⤶
```⤶
</output>
</example>
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