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PhysObj:RecheckCollisionFilter#510866

<function name="RecheckCollisionFilter" parent="PhysObj" type="classfunc">⤶ <description>Call this when the collision filter conditions change due to this object's state (e.g. changing solid type or collision group)</description>⤶ <realm>Shared</realm>⤶ </function>⤶ ⤶