Revision Difference
PhysObj:RecheckCollisionFilter#510866
<function name="RecheckCollisionFilter" parent="PhysObj" type="classfunc">⤶
<description>Call this when the collision filter conditions change due to this object's state (e.g. changing solid type or collision group)</description>⤶
<realm>Shared</realm>⤶
</function>⤶
⤶