Revision Difference
Player:GetAmmo#527113
<function name="GetAmmo" parent="Player" type="classfunc">
<description>Returns a table of all ammo the player has.</description>
<realm>Shared</realm>
<rets>
<ret name="" type="table">A table with the following format
* <page>number</page> Key - AmmoID to be used with functions like <page>game.GetAmmoName</page>.
* <page>number</page> Value - Amount of ammo the player has of this kind.
</ret>
</rets>
</function>
<example>
<description>Output ammo table of the default Sandbox weapon loadout.</description>
<code>PrintTable(player.GetByID(1):GetAmmo())</code>
<code>PrintTable( Entity( 1 ):GetAmmo() )</code>
<output>
```
1 = 130
2 = 6
3 = 256
4 = 256
5 = 32
6 = 36
7 = 64
8 = 3
10 = 6
```
</output>
</example>