Revision Difference
Player:GetEyeTraceNoCursor#563641
<function name="GetEyeTraceNoCursor" parent="Player" type="classfunc">
<description>
Returns the trace according to the players view direction, ignoring their mouse (holding <key>C</key> and moving the mouse in Sandbox).
The results of this function are **cached** clientside every frame.
Uses <page>util.GetPlayerTrace</page> internally and is therefore bound by its limits.
See also <page>Player:GetEyeTrace</page>.
</description>
<realm>Shared</realm>
<file line="194-L213">gamemodes/base/gamemode/obj_player_extend.lua</file>
<rets>
<ret name="" type="table">Trace result. See <page>Structures/TraceResult</page>.</ret>
<ret name="" type="table{TraceResult}">Trace result. See <page>Structures/TraceResult</page>.</ret>
</rets>
</function>