Revision Difference
Player:KeyDown#527829
<function name="KeyDown" parent="Player" type="classfunc">
<description>Gets whether a key is down. This is not networked to other players, meaning only the local client can see the keys they are pressing.</description>
<realm>Shared</realm>
<args>
<arg name="key" type="number">The key, see <page>Enums/IN</page></arg>
</args>
<rets>
<ret name="" type="boolean">isDown</ret>⤶
<ret name="" type="boolean">isDown ?</ret>⤶
</rets>
</function>
<example>
<description>Prints whenever the first player is holding forward key</description>⤶
<description>Prints whenever the first player is holding <key>+FORWARD</key> key (<key>W</key> on QWERTY keyboards).</description>⤶
<code>
hook.Add( "Tick", "KeyDown_Test", function()
if ( Entity( 1 ):KeyDown( IN_FORWARD ) ) then
print( "Player is pressing forward!" )
end
end )
</code>
<outputfixedwidth>Fixed width</outputfixedwidth>⤶
<output>
```⤶
Player is pressing forward!
Player is pressing forward!
Player is pressing forward!
Player is pressing forward!
```⤶
</output>
⤶
</example></example>