Revision Difference
Player:SetArmor#562816
<function name="SetArmor" parent="Player" type="classfunc">
	<description>Sets the player armor to the argument.⤶
	<description>Sets the player armor to the argument.</description>⤶
	<realm>Server</realm>
	<args>
		<arg name="Amount" type="number">The amount that the player armor is going to be set to.</arg>
	</args>
</function>
<example>
	<description>Sets the player armor to 100 when they types "SetArmor" at the console.</description>
	<code>
concommand.Add( "SetArmor", function( ply )
	ply:SetArmor( 100 )
end )
	</code>
	<output>Sets the player armor to 100</output>
</example>
<example>
	<description>Gives the player armor to first vararg when they types "AddArmor" at the console.</description>
	<code>
concommand.Add( "GiveArmor", function( ply, cmd, args )
	local Armor = args[1] or 100
	ply:SetArmor( ply:Armor() + Armor )
end )
	</code>
	<output>Adds the player armor to first vararg</output>
</example>
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