Revision Difference
Player:SetArmor#562817
<function name="SetArmor" parent="Player" type="classfunc">
<description>Sets the player armor to the argument.</description>
<realm>Server</realm>
<args>
<arg name="Amount" type="number">The amount that the player armor is going to be set to.</arg>
</args>
</function>
<example>
<description>Sets the player armor to 100 when they types "SetArmor" at the console.</description>
<code>
concommand.Add( "SetArmor", function( ply )
ply:SetArmor( 100 )
end )
</code>
<output>Sets the player armor to 100</output>
</example>
<example>
<description>Gives the player armor to first vararg when they types "AddArmor" at the console.</description>
<code>
concommand.Add( "GiveArmor", function( ply, cmd, args )
concommand.Add( "AddArmor", function( ply, cmd, args )
local Armor = args[1] or 100
ply:SetArmor( ply:Armor() + Armor )
end )
</code>
<output>Adds the player armor to first vararg</output>
</example>