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Player:SetHull#562108

<function name="SetHull" parent="Player" type="classfunc"> <description> Sets the mins and maxs of the AABB of the players collision. See <page>Player:SetHullDuck</page> for the hull while crouching/ducking. ⤶ <bug>If smaller than origin hull then on client the LocalPlayer velocity return Vector(0, 0, 0) when collide with something.</bug>⤶ </description> <realm>Shared</realm> <args> <arg name="hullMins" type="Vector">The min coordinates of the hull.</arg> <arg name="hullMaxs" type="Vector">The max coordinates of the hull.</arg> </args> </function>