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Player:SetRunSpeed#547281

<function name="SetRunSpeed" parent="Player" type="classfunc"> <description> Sets the player's sprint speed. See also <page>Player:GetRunSpeed</page>, <page>Player:SetWalkSpeed</page> and <page>Player:SetMaxSpeed</page>. <note>player_default class run speed is: 600</note>⤶ <note>player_default class run speed is: `600`</note>⤶ </description> <realm>Shared</realm> <args> <arg name="runSpeed" type="number">The new sprint speed when sv_friction is below 10. Higher sv_friction values will result in slower speed. Has to be 7 or above or the player won't be able to move.</arg> <arg name="runSpeed" type="number">The new sprint speed when `sv_friction` is below `10`. Higher `sv_friction` values will result in slower speed. Has to be `7` or above or the player **won't** be able to move.</arg> </args> </function>⤶ ⤶ ⤶ ⤶ <example>⤶ <description>Sets the Run Speed of the Player to 100</description>⤶ <code>⤶ player.GetAll()[1]:SetRunSpeed(100);⤶ </code>⤶ </example>⤶ </function>