Revision Difference
Player:SetWalkSpeed#547282
<function name="SetWalkSpeed" parent="Player" type="classfunc">
<description>
Sets the player's normal walking speed. Not sprinting, not slow walking <key>+walk</key>.
See also <page>Player:SetSlowWalkSpeed</page>, <page>Player:GetWalkSpeed</page>, <page>Player:SetCrouchedWalkSpeed</page>, <page>Player:SetMaxSpeed</page> and <page>Player:SetRunSpeed</page>.
<bug issue="2030">Using a speed of 0 can lead to prediction errors.</bug>
<note>player_default class run speed is: 400</note>⤶
<bug issue="2030">Using a speed of `0` can lead to prediction errors.</bug>
⤶
<note>player_default class run speed is: `400`</note>⤶
</description>
<realm>Shared</realm>
<args>
<arg name="walkSpeed" type="number">The new walk speed when sv_friction is below 10. Higher sv_friction values will result in slower speed.
Has to be 7 or above or the player won't be able to move.</arg>
<arg name="walkSpeed" type="number">The new walk speed when `sv_friction` is below `10`. Higher `sv_friction` values will result in slower speed.
Has to be `7` or above or the player **won't** be able to move.</arg>
</args>
</function>⤶
⤶
⤶
<example>⤶
<description>Sets the Walk Speed of the Player to 100</description>⤶
<code>⤶
player.GetAll()[1]:SetWalkSpeed(100);⤶
</code>⤶
</example>⤶
</function>