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Player:StartSprinting#518001

<function name="StartSprinting" parent="Player" type="classfunc"> <description> <deprecated>This appears to be a direct binding to internal functionality that is overridden by the engine every frame so calling these functions may not have any or expected effect.</deprecated> Doesn't appear to do anything. </description> <realm>Shared</realm> </function> <example> <description>An example alternative to this function.</description> <code> local vDelay = 0 local prevDown = 0 hook.Add( "StartCommand", "TestFunc", function( ply, cmd ) if ( cmd:KeyDown( IN_FORWARD ) and prevDown == false ) then vDelay = CurTime() + 0.4 elseif ( cmd:KeyDown( IN_FORWARD ) ) then if ( vDelay &amp;lt; CurTime() )then if ( vDelay &lt; CurTime() )then cmd:SetButtons( bit.bor( cmd:GetButtons(), IN_SPEED ) ) end end prevDown = cmd:KeyDown(IN_FORWARD) end ) </code> </example>