Revision Difference
Player:SteamID64#526879
<function name="SteamID64" parent="Player" type="classfunc">
<description>
Returns the player's 64bit SteamID aka CommunityID.
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In singleplayer, this will return no value serverside.⤶
⤶
In a multirun environment, this will return no value serverside for all "copies" of a player.
⤶
For bots, this will return 90071996842377216 (equivalent to STEAM_0:0:0) for the first bot to join.
⤶
⤶
For each additional bot, the number increases by 1. So the next bot will be 90071996842377217 (STEAM_0:1:0) then 90071996842377218 (STEAM_0:0:1) and so on.⤶
⤶
On the client it returns no value for bots.⤶
Returns the player's 64-bit SteamID aka CommunityID.
⤶
<warning>In singleplayer, this will return no value serverside.</warning>⤶
⤶
<note>In a multirun environment, this will return no value serverside for all "copies" of a player.</note>
⤶
<note>For bots, this will return 90071996842377216 (equivalent to STEAM_0:0:0) for the first bot to join.
⤶
For each additional bot, the number increases by 1. So the next bot will be 90071996842377217 (STEAM_0:1:0) then 90071996842377218 (STEAM_0:0:1) and so on.</note>⤶
⤶
<note>On the client it returns no value for bots.</note>⤶
Use <page>Player:AccountID</page> for a shorter version of the SteamID.
</description>
<realm>Shared</realm>
<rets>
<ret name="" type="string">Player's 64bit SteamID aka CommunityID.</ret>
</rets>
</function>
<example>
<description>Prints the 64bit SteamID of player</description>
<code>print(ply:SteamID64())</code>
<output>64bit SteamID (about 20 digits)</output>
</example>