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SANDBOX:PlayerGiveSWEP#562760

<function name="PlayerGiveSWEP" parent="SANDBOX" type="hook"> <file line="902">gamemodes/sandbox/gamemode/commands.lua</file> <description>Called when a player attempts to give themselves a weapon from the Q menu. ( Left mouse clicks on an icon )</description>⤶ <description>Called when a player attempts to give themselves a weapon from the Q menu. (Left mouse clicks on an icon)⤶ ⤶ Not to be confused with <page>SANDBOX:PlayerSpawnSWEP</page>, which is called when the weapon is spawned as entity on the ground.⤶ </description>⤶ <realm>Server</realm> <args> <arg name="ply" type="Player">The player who attempted to give themselves a weapon.</arg> <arg name="weapon" type="string">Class name of the weapon the player tried to give themselves.</arg> <arg name="spawninfo" type="table">The weapon list table of this weapon, see https://github.com/Facepunch/garrysmod/blob/c3801c10e1aacc4c114d81331f301c57bdcf5a52/garrysmod/gamemodes/sandbox/gamemode/commands.lua#L893 and https://github.com/Facepunch/garrysmod/blob/c3801c10e1aacc4c114d81331f301c57bdcf5a52/garrysmod/lua/includes/modules/weapons.lua#L58</arg> </args> <rets> <ret name="" type="boolean">Can the SWEP be given to the player</ret> </rets> </function> <example> <description>Stops non-admins from giving themselves weapons.</description> <code> hook.Add( "PlayerGiveSWEP", "BlockPlayerSWEPs", function( ply, class, spawninfo ) if ( not ply:IsAdmin() ) then return false end end ) </code> </example>