Revision Difference
Shaders/g_refract#512896
<cat>shader</cat>⤶
<shader>⤶
<description>Shader used for the now-absent Morph post-processing effect. This effect can be restored with an [addon](http://steamcommunity.com/sharedfiles/filedetails/?id=501088470) available on the Workshop.</description>⤶
<parameters>{{ShaderParameter|number|refractamount|Refract amount</parameters>⤶
⤶
</shader>⤶
⤶
⤶
{{ShaderParameter|number|bluramount}}⤶
{{ShaderParameter|ITexture|fbtexture|Texture/Render target to apply the morph to}}⤶
{{ShaderParameter|ITexture|normalmap|Texture that holds the morph directions - red channel for X, green channel for Y.}}⤶
}}