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Shaders/g_refract#516910

<cat>shader</cat> {{Shader⤶ |Description=Shader used for the now-absent Morph post-processing effect. This effect can be restored with an [addon](http://steamcommunity.com/sharedfiles/filedetails/?id=501088470) available on the Workshop.|Parameters=⤶ {{ShaderParameter|number|refractamount|Refract amount}}⤶ <shader>⤶ <description>Shader used for the now-absent Morph post-processing effect. This effect can be restored with an [addon](http://steamcommunity.com/sharedfiles/filedetails/?id=501088470) available on the Workshop.</description>⤶ <parameters>{{ShaderParameter|number|refractamount|Refract amount</parameters>⤶ ⤶ </shader>⤶ ⤶ ⤶ {{ShaderParameter|number|bluramount}} {{ShaderParameter|ITexture|fbtexture|Texture/Render target to apply the morph to}} {{ShaderParameter|ITexture|normalmap|Texture that holds the morph directions - red channel for X, green channel for Y.}} }}