Revision Difference
Shaders/g_texturize#516678
<cat>shader</cat>
<shader>⤶
<description>⤶
Replaces every pixel with a part of the texture set by $basetexture.⤶
{{Shader⤶
|Description=Replaces every pixel with a part of the texture set by $basetexture.⤶
The texture used must be power of 2 and be 8 times as high as wide in order to function.
The shader replaces every pixel with a part of the texture depending on it's brightness.
Dark areas will use the upper parts of the texture and brighter parts the lower parts of the texture.
</description>⤶
<parameters>{{ShaderParameter|number|scalex|The size of the texturing on the x axis</parameters>⤶
⤶
</shader>⤶
⤶
⤶
|Parameters=⤶
{{ShaderParameter|number|scalex|The size of the texturing on the x axis}}⤶
{{ShaderParameter|number|scaley|The size of the texturing on the y axis}}
}}