Revision Difference
Shaders/g_texturize#517096
<cat>shader</cat>
<shader>
<description>
Replaces every pixel with a part of the texture set by $basetexture.
The texture used must be power of 2 and be 8 times as high as wide in order to function.
The shader replaces every pixel with a part of the texture depending on it's brightness.
Dark areas will use the upper parts of the texture and brighter parts the lower parts of the texture.
</description>
<parameters>{{ShaderParameter|number|scalex|The size of the texturing on the x axis</parameters>⤶
<parameters>⤶
<item name="scalex" type="number">The size of the texturing on the x axis</item>⤶
⤶
<item name="scaley" type="number">The size of the texturing on the y axis</item>⤶
</parameters>⤶
</shader>
⤶
⤶
{{ShaderParameter|number|scaley|The size of the texturing on the y axis}}⤶
}}⤶