Revision Difference
Shaders/g_texturize#517234
<cat>shader</cat>
<shader>⤶
<title>g_texturize</title>⤶
⤶
<shader>⤶
<description>
Replaces every pixel with a part of the texture set by $basetexture.
The texture used must be power of 2 and be 8 times as high as wide in order to function.
The shader replaces every pixel with a part of the texture depending on it's brightness.
Replaces every pixel with a part of the texture set by `$basetexture`.
⤶
The texture used must be power of 2 and be 8 times as high as wide in order to function.
⤶
The shader replaces every pixel with a part of the texture depending on it's brightness.
Dark areas will use the upper parts of the texture and brighter parts the lower parts of the texture.
</description>
<parameters>
<item name="scalex" type="number">The size of the texturing on the x axis</item>
<item name="scaley" type="number">The size of the texturing on the y axis</item>
</parameters>
</shader>