Garry's Mod Wiki

Revision Difference

SourceScheme#562532

<cat>Dev.UI</cat> <title>SourceScheme</title> <note> This page is best read by those pretty familiar with garrysmod already, New and Junior Developers are **NOT** encourage to _MODIFY_ these files without having a proper understanding of not only how source games handle their files but also how garrysmod itself handles its filesystem as modifying these files without proper due diligence can break the game in unexpected ways.</note> <warning> Modifying these files are not a part of the addon system which means there are very limited or no safeguards, Before doing anything ensure you have an unedited version of the file you can restore should your edits not be fixable.</warning> # What is the SourceScheme File The `SourceScheme.res` file found [HERE](https://github.com/Facepunch/garrysmod/blob/master/garrysmod/resource/SourceScheme.res) is a [Valve KeyValues](https://developer.valvesoftware.com/wiki/KeyValues) file that controls the appearance of engine defined VGUI elements. THESE ARE NOT DERMA ELEMENTS meaning we cannot access them through lua. # Why Customize it? Customizing this file allows you to change the appearance of engine based VGUI panels that are not accessible through regular derma. In this file that includes: Main Menu Options, Console and Loading Dialogue. The file that comes shipped with the game runs perfectly fine and above all else there is no necessity behind updating or changing this file. However for other people like me who really enjoy taking advantage of Garry's Mod open nature and tinkering with everything accessible. The file that comes shipped with the game runs perfectly fine and above all else there is no necessity behind updating or changing this file. However for people who enjoy taking advantage of the open nature of Garry's Mod, this can be customized on the client as seen below. <upload src="aaf9e/8dcb36b403dfde0.png" size="124007" name="image.png" /> Above is an example of what iv customized my sourcescheme file to look like. (yes they update transparency on focus)⤶ *** # File Explainer ## Colors The first subsection within the file, this will contain all the color variables that we will use in the following subsection of `BaseSettings` The default colors contained within this section are | RGBA | Preview | Name | |:----:|:-------:|:-----| | `255` `255` `255` `255` | ![White] | `White` | `221` `221` `221` `255` | ![OffWhite] | `OffWhite` | `190` `190` `190` `255` | ![DullWhite] | `DullWhite` | `255` `155` ` 0` `255` | ![Orange] | `Orange` | ` 0` ` 0` ` 0` `128` | ![TransparentBlack] | `TransparentBlack` | ` 0` ` 0` ` 0` `255` | ![Black] | `Black` | ` 0` ` 0` ` 0` ` 0` | ![Blank] | `Blank` | `108` `111` `114` `250` | ![GMod_BG_Opaque] | `GMod_BG_Opaque` | `108` `111` `114` ` 0` | ![GMod_BG] | `GMod_BG` | `255` `255` `255` ` 0` | ![GMod_WhiteBlank] | `GMod_WhiteBlank` | `157` `194` ` 80` `255` | ![SteamLightGreen] | `SteamLightGreen` | ` 79` ` 79` ` 79` `255` | ![AchievementsLightGrey] | `AchievementsLightGrey` | ` 55` ` 55` ` 55` `255` | ![AchievementsDarkGrey] | `AchievementsDarkGrey` | `130` `130` `130` `255` | ![AchievementsInactiveFG] | `AchievementsInactiveFG` Adding your own colors this key is simple just follow the formatting of the document. [White]: https://files.facepunch.com/wiki/files/b5608/8dc54e5b3c9eec6.webp [OffWhite]: https://files.facepunch.com/wiki/files/b5608/8dc54e6bf24176f.webp [DullWhite]: https://files.facepunch.com/wiki/files/b5608/8dc54e6c4aebdd5.webp [Orange]: https://files.facepunch.com/wiki/files/b5608/8dc54e6cb7f40f8.webp [TransparentBlack]: https://files.facepunch.com/wiki/files/b5608/8dc54e93d7b20bd.webp [Black]: https://files.facepunch.com/wiki/files/b5608/8dc54e6d6d03fd5.webp [Blank]: https://files.facepunch.com/wiki/files/b5608/8dc54e6e2551d8e.webp [GMod_BG_Opaque]: https://files.facepunch.com/wiki/files/b5608/8dc54e6dbf82b3e.webp [GMod_BG]: https://files.facepunch.com/wiki/files/b5608/8dc54e6e9171d6b.webp [GMod_WhiteBlank]: https://files.facepunch.com/wiki/files/b5608/8dc54e6f0912bf2.webp [SteamLightGreen]: https://files.facepunch.com/wiki/files/b5608/8dc54e6f704cee4.webp [AchievementsLightGrey]: https://files.facepunch.com/wiki/files/b5608/8dc54e6fb19274d.webp [AchievementsDarkGrey]: https://files.facepunch.com/wiki/files/b5608/8dc54e6ff3f637c.webp [AchievementsInactiveFG]: https://files.facepunch.com/wiki/files/b5608/8dc54e703ed210e.webp ## BaseSettings Here is where you can actually customize the color of the panels. <note>Because of Garrys Mods progression over time some of these panels are not used anywhere anymore but their remains still exist in this file, I will point out all the values that I could note identify. </note> ``` // The Default Border that surrounds most/all of the vgui elements //Border.Bright "UNKNOWN" //Border.Dark "UNKNOWN" Border.Selection "Black" // Border for Elements that should standout for selection Border.DarkSolid "40 40 40 255" // Border used to make elements stand out from Background Border.Subtle "80 80 80 255" // Subtle Border used on elements. // Button - Single Click Action Buttons Button.TextColor "82 82 82 255" // Default Text Color Button.BgColor "227 227 227 255" // Default Background Color Button.ArmedTextColor "46 114 178 255" // Hover Text Color Button.ArmedBgColor "240 240 240 255" // Hover Background Color Button.DepressedTextColor "White" // Clicked Text Color Button.DepressedBgColor "84 178 245 255" // Clicked Background Color //Button.FocusBorderColor "UNKNOWN" // CheckButtons CheckButton.TextColor "White" // Text Label Color CheckButton.SelectedTextColor "White" // Checked Text Label Color CheckButton.BgColor "White" // Background of Checkbox Area CheckButton.Border1 "Border.Subtle" // Border Color of Left and Top Walls CheckButton.Border2 "Border.Subtle" // Border Color of Right and Bottom Walls CheckButton.Check "Black" // color of the check itself CheckButton.DisabledFgColor "Black" // color of the check itself when disabled CheckButton.HighlightFgColor "OffWhite" // Hovered Text Color CheckButton.ArmedBgColor "Blank" // Hovered Background Color //CheckButton.DepressedBgColor "UNKNOWN" CheckButton.DisabledBgColor "180 180 180 255" // Disabled Background Color //This references the arrow within the ComboBox and not the actual ComboBox ComboBoxButton.ArrowColor "81 81 81 255" // Default Color of Triangle ComboBoxButton.ArmedArrowColor "110 110 110 255" // Hovered Triangle Color ComboBoxButton.BgColor "GMod_WhiteBlank" // Box Surrounding Triangle ComboBoxButton.DisabledBgColor "GMod_WhiteBlank" // Disabled Background // Frames Frame.TitleTextInsetX 16 // Title Text Inset Frame.ClientInsetX 8 // Frame Padding for Child Elements Along X Axis Frame.ClientInsetY 6 // Frame Padding for Child Elements Along Y Axis Frame.BgColor "GMod_BG_Opaque" // Default Background Color Frame.OutOfFocusBgColor "97 100 102 240" // Color When Not Focused Frame.FocusTransitionEffectTime "0.3" // Time it takes to transition between focus states Frame.TransitionEffectTime "0.3" // Time it takes for panel to open (and close?) Frame.AutoSnapRange "0" // Distance (In Pixels?) it takes to snap to another object FrameGrip.Color1 "200 200 200 196" // Bottom Right Grip Smaller Lines FrameGrip.Color2 "0 0 0 196" // Bottom Right Grid Larger Lines FrameTitleButton.FgColor "200 200 200 196" // In Focus Color of X for close button FrameTitleButton.BgColor "GMod_BG" // In Focus Color of Background Surrounding X FrameTitleButton.DisabledFgColor "255 255 255 192" // Out of Focus Color of X FrameTitleButton.DisabledBgColor "GMod_BG" // Out of Focus Color of Background Surrounding X FrameTitleBar.Font "UiBold" // Font Used for Name of Frame FrameTitleBar.TextColor "255 255 255 204" // Default / Focused Text Color FrameTitleBar.BgColor "GMod_BG" // Default / Focused Background Color FrameTitleBar.DisabledTextColor "255 255 255 91" // Out of Focus Text Color FrameTitleBar.DisabledBgColor "GMod_BG" // Out of Focus Background Color // UnUsed in Gmod - Frame Button for Min, Max, Close Actions // This also isnt positioned properly so it just needs to stay invis FrameSystemButton.FgColor "Blank" FrameSystemButton.BgColor "Blank" FrameSystemButton.Icon "" FrameSystemButton.DisabledIcon "" // UNKNOWN //GraphPanel.FgColor "White" //GraphPanel.BgColor "TransparentBlack" // Labels Label.TextDullColor "DullWhite" // Color of non Interactive Label Label.TextColor "OffWhite" // Default Label Color //Label.TextBrightColor "UNKNOWN" Label.SelectedTextColor "White" // Color When Text Is Selected Label.BgColor "GMod_BG" // Default Label Background Color Label.DisabledFgColor1 "110 110 110 255" // DropShadow Color of Disabled Labels Label.DisabledFgColor2 "50 50 50 255" // Main Color of Disabled Labels // Menu - Console Autocompletion Menu.TextColor "80 80 80 255" Menu.BgColor "233 233 233 255" Menu.ArmedTextColor "White" Menu.ArmedBgColor "132 183 241 255" Menu.TextInset "6" // Main Panel everything is parent to, fills entire screen //Panel.FgColor "UNKNOWN" // Presumely the foreground color but could not find a place where this is used Panel.BgColor "108 111 114 0" // Needs to be Alpha 0, Otherwise is fill screen with this color // Loading Dialogue Progress Bar ProgressBar.FgColor "White" // The White Boxes that Fill Up ProgressBar.BgColor "TransparentBlack" // The Background // PropertySheet - most Noteably the tabs in the option menu PropertySheet.TextColor "10 10 10 200" // Default Text PropertySheet.SelectedTextColor "10 10 10 255" // Text Color for Currently Slected Tab //PropertySheet.SelectedBgColor "UNKNOWN" PropertySheet.TransitionEffectTime "0.25" // time to change from one tab to another //PropertySheet.BgColor "UNKNOWN" // Unable to Locate / Depreciated //RadioButton.TextColor "OffWhite" //RadioButton.SelectedTextColor "White" // Console Text RichText.TextColor "OffWhite" // Default Text Color RichText.BgColor "TransparentBlack" // Background for the Text Area RichText.SelectedTextColor "White" // Text Color when highlighted RichText.SelectedBgColor "0 168 255 204" // Background Color for selected text characters // Scrollbar ScrollBar.Wide 15 // Scrollbar Up and Down Buttons (Console) ScrollBarButton.FgColor "60 60 60 255" // Color of Arrows ScrollBarButton.BgColor "207 207 207 255" // Background of Buttons ScrollBarButton.ArmedFgColor "20 65 72 255" // Hover Text Color ScrollBarButton.ArmedBgColor "210 237 255 255" // Hover Background Color ScrollBarButton.DepressedFgColor "9 119 226 255" // Clicked Text Color ScrollBarButton.DepressedBgColor "31 207 248 255" // Clicked Background // Scrollbar Track and Grip ScrollBarSlider.FgColor "220 220 220 255" // Slider Grip Color ScrollBarSlider.BgColor "184 184 184 229" // Sliders Track Color // Options --> KeyBoard SectionedListPanel.HeaderTextColor "50 50 50 255" // Header Text Color SectionedListPanel.HeaderBgColor "Blank" // Header Background Color SectionedListPanel.DividerColor "0 0 0 150" // Divider Color //SectionedListPanel.TextColor "UNKNOWN" SectionedListPanel.BrightTextColor "40 40 40 255" // Text Color of Each Item in List SectionedListPanel.BgColor "White" // Background of Entire Element SectionedListPanel.SelectedTextColor "White" // Color of Selected Text SectionedListPanel.SelectedBgColor "0 168 255 204" // Color of Selected Text Background SectionedListPanel.OutOfFocusSelectedTextColor "Black" // Selected Text Color When Out of Focus SectionedListPanel.OutOfFocusSelectedBgColor "132 183 241 100" // Background of Selected Text When out of Focus // Slider - Numerical Range Selector Thing Slider.NobColor "220 220 220 255" // Color of The Thing you Grab Slider.TextColor "180 180 180 255" // Text and Markers Below Element Slider.TrackColor "184 184 184 229" // Track Color Slider.DisabledTextColor1 "110 110 110 255" // Accent Color of Disabled Markers Slider.DisabledTextColor2 "50 50 50 255" // Main Color of Disabled Markers // Text Entry TextEntry.TextColor "10 10 10 255" // Default Text Color TextEntry.BgColor "White" // Default Background Color TextEntry.CursorColor "10 10 10 255" // Blinking Cursor Color TextEntry.DisabledTextColor "128 128 128 255" // Disabled Text Color TextEntry.DisabledBgColor "192 192 192 255" // Disabled Background Color TextEntry.SelectedTextColor "10 10 10 255" // Selected Text Color TextEntry.SelectedBgColor "0 168 255 204" // Selected Background Color TextEntry.OutOfFocusSelectedBgColor "132 183 241 100" // Out of Focus Background Color //TextEntry.FocusEdgeColor "UNKNOWN" // UNKNOWN //ToggleButton.SelectedTextColor "UNKOWN" // ToolTip Tooltip.TextColor "110 102 60 255" // Color of Text in Popup Tooltip Tooltip.BgColor "249 238 181 255" // Color of Background in Popup Tooltip // Background for vgui_drawtree 1 cmd //TreeView.BgColor "TransparentBlack" // UNKNOWN //WizardSubPanel.BgColor "Blank" // UNKNOWN //MainMenu.TextColor "UNKNOWN" //MainMenu.ArmedTextColor "UNKNOWN" //MainMenu.DepressedTextColor "UNKNOWN" //MainMenu.MenuItemHeight "0" //MainMenu.Inset "0" //MainMenu.Backdrop "UNKNOWN" // Console Text Colors Console.TextColor "OffWhite" // Text of Cmds entered by user //Console.DevTextColor "UNKNOWN" // UNKNOWN //NewGame.TextColor "UNKNOWN" //NewGame.FillColor "UNKNOWN" //NewGame.SelectionColor "UNKNOWN" //NewGame.DisabledColor "UNKNOWN" // UNKNOWN //"QuickListBGDeselected" "UNKNOWN" //"QuickListBGSelected" "UNKNOWN" ``` # BitmapFontFiles Contains a singular special bitmap font used by the UI buttons. Upon further testing i was able to completely remove this section and have things still appear normal. ``` // Bitmap Fonts are ****VERY*** expensive static memory resources so they are purposely sparse BitmapFontFiles { // UI buttons, custom font, (256x64) "Buttons" "materials/vgui/fonts/buttons_32.vbf" } ``` # Fonts This is where all the fonts needed to run these engine panels are defined. Some fields are conditional, indicated by the `[$WIN32]` or `[$X360]` [Here is the relevant Source 2013 SDK code for how these are elvaluated](https://github.com/ValveSoftware/source-sdk-2013/blob/0d8dceea4310fde5706b3ce1c70609d72a38efdf/sp/src/tier1/KeyValues.cpp#L2055C1-L2086C2) It would be overly complex and confusing to try and document all possible locations where each of these fonts are used so instead of bloating this section with the source ill just list a few good notes I had while modifying my copy Baseline fonts used - Courier New - Lucida Console - Tahoma - Verdana - Helvetica Bold - Marlett (Symbol font idk where its used) - Trebuchet MS - FixedSys - HalfLife2 (Weapon Icons) # Borders These are basic border definitions for each panel. I personally haven't edited the borders at all so to keep the page short ill just say look at the [Original File](https://github.com/Facepunch/garrysmod/blob/master/garrysmod/resource/SourceScheme.res) # Custom Font Files Loads custom ttf files that are not already in the `/fonts` subdirectory.