Revision Difference
Structures/BoneBindPose#564572
<structure>⤶
<realm>Shared</realm>⤶
<description>⤶
A <page>table</page> structure representing a single bone's orientation when its mesh is in its baseline (or "bind") pose before any animation is played.⤶
⤶
This structure does not contain the bone ID for the bone it represents and instead relies on the structure's index within the <page>table</page> returned by <page>util.GetModelMeshes</page> to identify the bone it corresponds to.⤶
</description>⤶
<fields>⤶
<item name="parent" type="number">⤶
The bone ID of this bone's parent bone.⤶
</item>⤶
<item name="matrix" type="VMatrix">⤶
A <page>VMatrix</page> containing this bone's position and rotation in local space relative to the model's origin.⤶
</item>⤶
</fields>⤶
</structure>