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Structures/FiredBullet#565412

<structure> <realm>Shared</realm> <description> The table structure used for bullets that have already been fired. See <page>GM:PostEntityFireBullets</page> for more information. </description> <fields> <item name="AmmoType" type="string" default="<Empty String>"> The type of ammo that was fired. Should be one of the values from the <page>game.GetAmmoTypes</page> table. </item> <item name="Attacker" type="Entity"> The <page>Entity</page> that fired the bullet. This is usually the <page>Player</page> that is holding the <page>Weapon</page>. </item> <item name="Damage" type="number"> The amount of damage dealt by the bullet. When set to `0`, damage should be determined based on the values set in the <page>Structures/AmmoData</page> of the bullet's Ammo Type. </item> <item name="Force" type="number"> The physics impact force of the bullet. </item> <item name="Tracer" type="number"> A whole integer number that controls the frequency of visible bullet tracers. A tracer will be fired once after this many non-tracer bullets have been fired. Set to `1` to always fire a tracer. </item> <item name="Trace" type="table">⤶ <item name="Trace" type="table{TraceResult}">⤶ The <page>Structures/TraceResult</page> from the <page text="Trace">util.TraceLine</page> that determined where and what the bullet hit. </item> </fields> </structure>