Revision Difference
Structures/FiredBullet#565412
<structure>
	<realm>Shared</realm>
	<description>
		The table structure used for bullets that have already been fired. 
		See <page>GM:PostEntityFireBullets</page> for more information.
	</description>
	<fields>
		<item name="AmmoType" type="string" default="<Empty String>">
			The type of ammo that was fired.
			Should be one of the values from the <page>game.GetAmmoTypes</page> table.
		</item>
		<item name="Attacker" type="Entity">
			The <page>Entity</page> that fired the bullet.
			This is usually the <page>Player</page> that is holding the <page>Weapon</page>.
		</item>
		<item name="Damage" type="number">
			The amount of damage dealt by the bullet.
			When set to `0`, damage should be determined based on the values set in the <page>Structures/AmmoData</page> of the bullet's Ammo Type.
		</item>
		<item name="Force" type="number">
			The physics impact force of the bullet.
		</item>
		<item name="Tracer" type="number">
			A whole integer number that controls the frequency of visible bullet tracers.
			A tracer will be fired once after this many non-tracer bullets have been fired.
			Set to `1` to always fire a tracer.
		</item>
		<item name="Trace" type="table">⤶
		<item name="Trace" type="table{TraceResult}">⤶
			The <page>Structures/TraceResult</page> from the <page text="Trace">util.TraceLine</page> that determined where and what the bullet hit.
		</item>
	</fields>
</structure>
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