Revision Difference
Structures/MeshVertex#516878
<cat>struct</cat>
{{Structure⤶
|Description=Table used by various functions, such as <page>IMesh:BuildFromTriangles</page>.⤶
|Fields={{StructureField|table|color|The vertex color. Uses the <page>Color</page>.}}{{StructureField|Vector|normal|The triangles normal required to calculate lighting(optional).}}{{StructureField|Vector|tangent|The triangles tangent. Not used by the VertexLitGeneric shader.}}{{StructureField|Vector|binormal|The triangles binormal. Not used by the VertexLitGeneric shader.}}{{StructureField|Vector|pos|The vertex position.}}{{StructureField|number|u|The u texture scale.}}{{StructureField|number|v|The v texture scale.}}{{StructureField|table|userdata|A table of four numbers. This is used by most shaders in Source to hold tangent information of the vertex ( tangentX, tangentY, tangentZ, tangentHandedness ).⤶
<structure>⤶
<description>Table used by various functions, such as <page>IMesh:BuildFromTriangles</page>.</description>⤶
<fields>{{StructureField|table|color|The vertex color. Uses the <page>Color</page>.</fields>⤶
⤶
</structure>⤶
⤶
{{StructureField|Vector|normal|The triangles normal required to calculate lighting(optional).}}{{StructureField|Vector|tangent|The triangles tangent. Not used by the VertexLitGeneric shader.}}{{StructureField|Vector|binormal|The triangles binormal. Not used by the VertexLitGeneric shader.}}{{StructureField|Vector|pos|The vertex position.}}{{StructureField|number|u|The u texture scale.}}{{StructureField|number|v|The v texture scale.}}{{StructureField|table|userdata|A table of four numbers. This is used by most shaders in Source to hold tangent information of the vertex ( tangentX, tangentY, tangentZ, tangentHandedness ).⤶
}}
}}