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Structures/PhysEnvPerformanceSettings#517021

<cat>struct</cat> <structure> <description>Table used by <page>physenv.SetPerformanceSettings</page>.</description> <fields>{{StructureField|number|LookAheadTimeObjectsVsObject|Maximum amount of seconds to precalculate collisions with objects.</fields>⤶ <fields>⤶ <item name="LookAheadTimeObjectsVsObject" type="number">Maximum amount of seconds to precalculate collisions with objects.</item>⤶ <item name="LookAheadTimeObjectsVsWorld" type="number">Maximum amount of seconds to precalculate collisions with world.</item>⤶ <item name="MaxAngularVelocity" type="number">Maximum rotation velocity.</item>⤶ <item name="MaxCollisionChecksPerTimestep" type="number">Maximum collision checks per tick.</item>⤶ <item name="MaxCollisionsPerObjectPerTimestep" type="number">Maximum collision per object per tick.</item>⤶ <item name="MaxFrictionMass" type="number">Maximum mass of an object to be affected by friction.</item>⤶ <item name="MaxVelocity" type="number">Maximum speed of an object.</item>⤶ <item name="MinFrictionMass" type="number">Minimum mass of an object to be affected by friction.</item>⤶ </fields>⤶ </structure> {{StructureField|number|LookAheadTimeObjectsVsWorld|Maximum amount of seconds to precalculate collisions with world.}}{{StructureField|number|MaxAngularVelocity|Maximum rotation velocity.}}{{StructureField|number|MaxCollisionChecksPerTimestep|Maximum collision checks per tick.}}{{StructureField|number|MaxCollisionsPerObjectPerTimestep|Maximum collision per object per tick.}}{{StructureField|number|MaxFrictionMass|Maximum mass of an object to be affected by friction.}}{{StructureField|number|MaxVelocity|Maximum speed of an object.}}{{StructureField|number|MinFrictionMass|Minimum mass of an object to be affected by friction.}}⤶ }}