Revision Difference
Structures/PhysicsObjectSave#516894
<cat>struct</cat>
{{Structure⤶
|Description=Structure used in storing/restoring physics object attributes.⤶
<structure>⤶
<description>⤶
Structure used in storing/restoring physics object attributes.⤶
<page>duplicator.GenericDuplicatorFunction</page> and <page>duplicator.DoGenericPhysics</page> use a table of PhysicsObjectSaves with the struct's index in the table being the physics object ID.
Pos and Angle are set by the following:
```
Pos, Angle = WorldToLocal(phys:GetPos(), phys:GetAngle(), Vector( 0, 0, 0 ), Angle( 0, 0, 0 ))
```
⤶
</description>⤶
<fields>{{StructureField|Vector|Pos|The entity's world position made local with <page>Global.WorldToLocal</page></fields>⤶
⤶
</structure>⤶
|Fields=⤶
{{StructureField|Vector|Pos|The entity's world position made local with <page>Global.WorldToLocal</page>}}⤶
{{StructureField|Angle|Angle|The entity's world angles made local with <page>Global.WorldToLocal</page>}}
{{StructureField|boolean|Frozen|Whether the entity is moveable. Equal to (`not` <page>PhysObj:IsMoveable</page>)}}
{{StructureField|boolean|NoGrav|Whether the entity's gravity is affected by gravity or not. <page>PhysObj:IsGravityEnabled</page>}}
{{StructureField|boolean|Sleep|Whether the entity is dormant or not. <page>PhysObj:IsAsleep</page>}}
}}