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Structures/PhysicsObjectSave#527076

<cat>struct</cat> <structure> <realm>Server</realm>⤶ <description> Structure used in storing/restoring physics object attributes. <page>duplicator.GenericDuplicatorFunction</page> and <page>duplicator.DoGenericPhysics</page> use a table of PhysicsObjectSaves with the struct's index in the table being the physics object ID. Pos and Angle are set by the following: ``` Pos, Angle = WorldToLocal(phys:GetPos(), phys:GetAngle(), Vector( 0, 0, 0 ), Angle( 0, 0, 0 )) ``` </description> <fields> <item name="Pos" type="Vector">The entity's world position made local with <page>Global.WorldToLocal</page></item> <item name="Angle" type="Angle">The entity's world angles made local with <page>Global.WorldToLocal</page></item> <item name="Frozen" type="boolean">Whether the entity is moveable. Equal to (`not` <page>PhysObj:IsMoveable</page>)</item> <item name="NoGrav" type="boolean">Whether the entity's gravity is affected by gravity or not. <page>PhysObj:IsGravityEnabled</page></item> <item name="Sleep" type="boolean">Whether the entity is dormant or not. <page>PhysObj:IsAsleep</page></item> </fields> </structure>