Revision Difference
Structures/Trace#561920
<structure>
<realm>Shared</realm>
<description>Table structure used for <page>util.TraceLine</page>.</description>
<fields>
<item name="start" type="Vector" default="Vector(0, 0, 0)">The start position of the trace</item>
<item name="endpos" type="Vector" default="Vector(0, 0, 0)">The end position of the trace</item>
<item name="filter" type="Entity" default="{}">Things the trace should not hit. Can also be a table of entities or a function with one argument:
<item name="filter" type="Entity" default="{}">Things the trace should not hit. Can also be a table of entities and classname strings, or a function with one argument:
* <page>Entity</page> ent - The entity that the trace hit
Return true in the function to hit the entity, false to skip it.
<warning>Using a function here is super slow - try to avoid it.</warning></item>
<item name="mask" type="number" default="MASK_SOLID">The trace mask <page>Enums/MASK</page>. This determines what the trace should hit and what it shouldn't hit. A mask is a combination of <page>Enums/CONTENTS</page> - you can use these for more advanced masks.</item>
<item name="collisiongroup" type="number" default="COLLISION_GROUP_NONE">The collision group <page>Enums/COLLISION_GROUP</page>. This determines what the trace should hit in regards to the entity's collision group.</item>
<item name="ignoreworld" type="boolean" default="false">Should the trace ignore world or not</item>
<item name="hitclientonly" type="boolean" default="false">Should the trace hit clientside-only entities or not</item>⤶
<item name="whitelist" type="boolean" default="false">Turns the filter field into a whitelist instead of an ignore list, does not affect function filters</item>⤶
<item name="output" type="table" default="nil">If set, the trace result will be written to the supplied table instead of returning a new table</item>
</fields>
</structure>