Garry's Mod Wiki

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The_Context_Menu#561677

<cat>Play.GettingStarted</cat> # Purpose Unlike the <page text="Spawn Menu">Opening_The_Spawnmenu</page>, the context menu is, as the name indicates, a context related menu. Except for the top bar it is mainly used to manipulate parameters of in-game objects. You can also aim weapons with it without changing your aim angles. # Overview Open the context menu by simply pressing and holding <key>C</key> or whatever button you have assigned in the <page>Game Options</page>. You will notice that you no longer control the crosshair, but rather a mouse cursor. Choose the object you want to edit by pointing at it and then click right. <image src="context_menu.jpg" alt="The_context_menu"/> # Content ## Menu Bar The top bar is always present and displays 2 options by default. ### Drawing The drawing menu allows you to customize what will be drawn on your screen. <image src="Menubar_Drawing.png"/> ### NPCs The NPCs menu allows you to alter NPC behavior, and force spawned NPCs to have specific weapon. <image src="Menubar_NPCs.png"/> ## Desktop Widgets Desktop Widgets are also always visible and give you one option by default. Usage example can be found at <page text="list.Set">list.Set</page>⤶ ### Player Model The player model widget opens a window that allows you to customize your player model. This includes choosing your player model, it's color if the model supports that and also your Physics Gun color. <image src="Player_Model_Selector.png"/> Please note that you are only selected your "preferred" model here, multiplayer servers may override your player model. If you are using a model from an addon and server doesn't have that addon, you will appear to everybody as Dr. Kleiner, the default player model. ## Object Context By right clicking most objects you will open a menu that contains certain options relevant to the object you chose. For example, an NPC's context options will look like this: <image src="npc_context.png" alt="Father_Grigori's_context_menu_"/>