Revision Difference
Tool_Information_Display#525289
<cat>Dev.UI</cat>
This page describes how to use **TOOL.Information**.
**CLEAN ME UP**
You can find source code for it [here](https://github.com/garrynewman/garrysmod/blob/master/garrysmod/gamemodes/sandbox/entities/weapons/gmod_tool/cl_init.lua#L103-L164).
You cannot have more than two key combinations displayed.
Here's an example:
```
if CLIENT then
TOOL.Information = {
{ name = "info", stage = 1 },
{ name = "left" },
{ name = "right" },
{ name = "right_use", icon2 = "gui/e.png" },
{ name = "reload" },
{ name = "reload_use", icon2 = "gui/e.png" },
}
language.Add( "tool.example.1", "See information in the context menu" )
language.Add( "tool.example.left", "Select an object" )
language.Add( "tool.example.right", "Select next mode" )
language.Add( "tool.example.right_use", "Select previous mode" )
language.Add( "tool.example.reload", "Select yourself" )
language.Add( "tool.example.reload_use", "Select your view model" )
end
```
For each table inside the TOOL.Information a new line of text is added on HUD. It will display "#tool.<toolclassname>.<namefromthename>" by default.
* <toolclassname> is the filename of your tool.
* **icon** key defines a path to the icon
* **icon2** key defines a a second icon path
* certain **name**s have a default fallback icon
* **stage** key makes the text only appear for given stage ( <page>Tool:SetStage</page> )
* **op** key makes the text only appear for given operation ( <page>Tool:SetOperation</page> )
* Default name is "info", which will display tool.example.<toolstage>, as all tools that do not use TOOL.Information do.
* If your name ends on "use" and you do not override the icon2, icon2 will be E key. ( gui/e.png )
* If your name starts with "info" - default icon is "gui/info"
* If your name starts with "left" - default icon is LMB icon ( gui/lmb.png )
* If your name starts with "right" - default icon is RMB icon ( gui/rmb.png )
* If your name starts with "reload" - default icon is R key icon ( gui/r.png )* If your name starts with "reload" - default icon is R key icon ( gui/r.png )⤶
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<note>To change what the Panel on the front of the ToolGun looks like use the function TOOL:DrawToolScreen</note>