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WEAPON:NPCShoot_Secondary#565240

<function name="NPCShoot_Secondary" parent="WEAPON" type="hook">⤶ <description>⤶ A utility function to seperate your SWEPs secondary firing from players. ⤶ ⤶ Unlike <page>WEAPON:NPCShoot_Primary</page>, this won't be called by the engine for `TASK_RANGE_ATTACK2`. ⤶ ⤶ </description>⤶ <realm>Server</realm>⤶ <args>⤶ <arg name="shootPos" type="Vector" default="GetShootPos()">The world position the NPC will use as attack starting position. You can create your projectiles here. </arg>⤶ <arg name="shootDir" type="Vector" default="GetAimVector()">The direction the NPC wants to shoot at. </arg>⤶ </args>⤶ <file line="83">gamemodes/base/entities/weapons/weapon_base/init.lua</file>⤶ </function>