Revision Difference
WEAPON:Think#512196
<function name="Think" parent="WEAPON" type="hook">⤶
<ishook>yes</ishook>⤶
<description>⤶
Called when the swep thinks.⤶
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This hook won't be called during the deploy animation and when using <page>Weapon:DefaultReload</page>.⤶
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<note>Despite being a predicted hook, this hook is called clientside in single player, however it will not be recognized as a predicted hook to <page>Player:GetCurrentCommand</page>.</note>⤶
⤶
<note>This hook will be called before Player movement is processed on the client, and after on the server.</note>⤶
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<bug issue="2855">This will not be run during deploy animations after a serverside-only deploy. This usually happens after picking up and dropping an object with +use.</bug>⤶
</description>⤶
<realm>Shared</realm>⤶
<predicted>Yes</predicted>⤶
<hidepredictionwarning>Disable automatic prediction warning</hidepredictionwarning>⤶
</function>⤶
⤶