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WEAPON:Think#562149

<function name="Think" parent="WEAPON" type="hook"> <description> Called when the swep thinks. Called when the weapon thinks. This hook won't be called during the deploy animation and when using <page>Weapon:DefaultReload</page>. ⤶ <note>Works only in players hands. Doesn't work in NPCs hands.</note>⤶ <note>Despite being a predicted hook, this hook is called clientside in single player, however it will not be recognized as a predicted hook to <page>Player:GetCurrentCommand</page>.</note>⤶ <note>This hook will be called before Player movement is processed on the client, and after on the server.</note> ⤶ <bug issue="2855">This will not be run during deploy animations after a serverside-only deploy. This usually happens after picking up and dropping an object with +use.</bug> ⤶ Despite being a predicted hook, this hook is called clientside in single player (for your convenience), however it will not be recognized as a predicted hook via <page>Player:GetCurrentCommand</page>, and will run more often in this case.⤶ This hook will be called before Player movement is processed on the client, and after on the server. <note>This hook only runs while the weapon is in players hands. It does not run while it is carried by an NPC.</note> <bug issue="2855">This will not be run during deploy animations after a serverside-only deploy. This usually happens after picking up and dropping an object with +use.</bug> </description> <realm>Shared</realm> <predicted>Yes</predicted> </function>