Revision Difference
baseclass.Set#561731
<function name="Set" parent="baseclass" type="libraryfunc">
<description>
Add a new base class that can be derived by others. This is done automatically for:
* widgets
* panels
* drive modes
* entities
* weapons
* gamemodes (with prefix "gamemode_")
⤶
For more information, including usage examples, see the <page>BaseClasses</page> reference page.⤶
</description>
<realm>Shared and Menu</realm>
<file line="43-L58">lua/includes/modules/baseclass.lua</file>
<args>
<arg name="name" type="string">The name of this base class. Must be completely unique.</arg>
<arg name="tab" type="table">The base class.</arg>
</args>
</function>