Revision Difference
constraint.Axis#565856
<function name="Axis" parent="constraint" type="libraryfunc">
<description>Creates an axis constraint.</description>
<realm>Server</realm>
<file line="773-L830">lua/includes/modules/constraint.lua</file>
<args>
<arg name="ent1" type="Entity">First entity.</arg>
<arg name="ent2" type="Entity">Second entity.</arg>
<arg name="bone1" type="number"><page>PhysObj</page> number of first entity to constrain to. (0 for non-ragdolls).
See <page>Entity:TranslateBoneToPhysBone</page>.</arg>
<arg name="bone2" type="number"><page>PhysObj</page> number of second entity to constrain to. (0 for non-ragdolls).
See <page>Entity:TranslateBoneToPhysBone</page>.</arg>
<arg name="localPos1" type="Vector">Position relative to the the first physics object to constrain to.</arg>
<arg name="localPos2" type="Vector">Position relative to the the second physics object to constrain to.</arg>
<arg name="forceLimit" type="number" default="0">Amount of force until it breaks (0 = unbreakable)</arg>
<arg name="torqueLimit" type="number" default="0">Amount of torque (rotational force) until it breaks (0 = unbreakable)</arg>
<arg name="forceLimit" type="number" default="0">Amount of force until it breaks (0 = unbreakable).</arg>
<arg name="torqueLimit" type="number" default="0">Amount of torque (rotational force) until it breaks (0 = unbreakable).</arg>
<arg name="friction" type="number" default="0">Constraint friction.</arg>
<arg name="noCollide" type="number" default="0">Whether the entities should be no-collided.</arg>
<arg name="localAxis" type="Vector" default="nil">If you include the LocalAxis then LPos2 will not be used in the final constraint. However, LPos2 is still a required argument.</arg>
<arg name="dontAddTable" type="boolean" default="false">Whether or not to add the constraint info on the entity table. See <page>constraint.AddConstraintTable</page>.</arg>
</args>
<rets>
<ret name="" type="Entity">The created constraint. ([phys_hinge](https://developer.valvesoftware.com/wiki/Phys_hinge)) Will return `false` if the constraint could not be created.</ret>
</rets>
</function>
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