Revision Difference
constraint.Keepupright#560628
<function name="Keepupright" parent="constraint" type="libraryfunc">
<description>
Creates a keep upright constraint.
<note>This function only works on prop_physics or prop_ragdoll.</note>
</description>
<realm>Server</realm>
<file line="621-L662">lua/includes/modules/constraint.lua</file>
<args>
<arg name="ent" type="Entity">The entity to keep upright</arg>
<arg name="ang" type="Angle">The angle defined as "upright"</arg>
<arg name="bone" type="number">The bone of the entity to constrain (0 for boneless)</arg>
<arg name="angularLimit" type="number">Basically, the strength of the constraint</arg>⤶
<arg name="angularLimit" type="number">Basically, the strength of the constraint. Must be above 0.</arg>⤶
</args>
<rets>
<ret name="" type="Entity">The created constraint, if any or false if the constraint failed to set</ret>
</rets>
</function>
<example>
<description>Adds a console command that makes whatever prop the player is looking at to be kept upright.</description>
<code>concommand.Add( "keep_upright",function( ply, cmd, args )
local tr = ply:GetEyeTrace()
local ent = tr.Entity
if ( !IsValid( ent ) ) then return end
constraint.Keepupright( ent, ent:GetAngles(), tr.PhysicsBone, 999999 )
end )</code>
</example>