Revision Difference
draw.SimpleText#517264
<function name="SimpleText" parent="draw" type="libraryfunc">
<description>
Draws text on the screen.
<rendercontext hook="false" type="2D"/>
</description>
<realm>Client and Menu</realm>
<file line="51-L94">lua/includes/modules/draw.lua</file>
<args>
<arg name="text" type="string">The text to be drawn.</arg>
<arg name="font" type="string" default="DermaDefault">The font. See <page>surface.CreateFont</page> to create your own, or see <page>Default Fonts</page> for a list of default fonts.</arg>
<arg name="x" type="number" default="0">The X Coordinate.</arg>
<arg name="y" type="number" default="0">The Y Coordinate.</arg>
<arg name="color" type="table" default="Color( 255, 255, 255, 255 )">The color of the text. Uses the <page>Color</page>.</arg>
<arg name="xAlign" type="number" default="TEXT_ALIGN_LEFT">The alignment of the X coordinate using <page>TEXT_ALIGN</page>.</arg>
<arg name="yAlign" type="number" default="TEXT_ALIGN_TOP">The alignment of the Y coordinate using <page>TEXT_ALIGN</page>.</arg>
<arg name="xAlign" type="number" default="TEXT_ALIGN_LEFT">The alignment of the X coordinate using <page>Enums/TEXT_ALIGN</page>.</arg>
<arg name="yAlign" type="number" default="TEXT_ALIGN_TOP">The alignment of the Y coordinate using <page>Enums/TEXT_ALIGN</page>.</arg>
</args>
<rets>
<ret name="" type="number">The width of the text. Same value as if you were calling <page>surface.GetTextSize</page>.</ret>
<ret name="" type="number">The height of the text. Same value as if you were calling <page>surface.GetTextSize</page>.</ret>
</rets>
</function>
<example>
<description>Example usage</description>
<code>
hook.Add( "HUDPaint", "HelloThere", function()
draw.SimpleText( "Hello there!", "DermaDefault", 50, 50, color_white )
end )
</code>
</example>