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draw.Text#524611

<function name="Text" parent="draw" type="libraryfunc"> <description> Works like <page>draw.SimpleText</page> but uses a table structure instead. <rendercontext hook="false" type="2D"/>⤶ <rendercontext hook="false" type="2D"></rendercontext>⤶ </description> <realm>Client and Menu</realm> <file line="255-L263">lua/includes/modules/draw.lua</file> <args> <arg name="textdata" type="table">The text properties. See the <page>Structures/TextData</page></arg> </args> <rets> <ret name="" type="number">Width of drawn text</ret> <ret name="" type="number">Height of drawn text</ret> </rets> </function> <example> <description>Example usage</description> <code> hook.Add( "HUDPaint", "drawTextExample", function() draw.Text( { text = "test", pos = { 50, 50 } } ) end ) </code> </example>