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duplicator.Paste#528255

<function name="Paste" parent="duplicator" type="libraryfunc"> <description> "Given entity list and constraint list, create all entities and return their tables" Calls <page>duplicator.CreateEntityFromTable</page> on each sub-table of EntityList. If an entity is actually created, it calls <page>ENTITY:OnDuplicated</page> with the entity's duplicator data, then <page>duplicator.ApplyEntityModifiers</page>, <page>duplicator.ApplyBoneModifiers</page> and finally <page>ENTITY:PostEntityPaste</page> is called. The constraints are then created with <page>duplicator.CreateConstraintFromTable</page>. </description> <realm>Server</realm> <file line="697-L790">lua/includes/modules/duplicator.lua</file> <file line="697-L791">lua/includes/modules/duplicator.lua</file> <args> <arg name="Player" type="Player">The player who wants to create something</arg> <arg name="EntityList" type="table">A table of duplicator data to create the entities from</arg> <arg name="ConstraintList" type="table">A table of duplicator data to create the constraints from</arg> </args> <rets> <ret name="" type="table">List of created entities</ret> <ret name="" type="table">List of created constraints</ret> </rets> </function> <example> <description>Code used for a TOOL to copy duplication data on right click and paste it with its original info on left click.</description> <code> function TOOL:LeftClick( trace ) if (SERVER) then duplicator.Paste(self:GetOwner(),Dupe.Entities,Dupe.Constraints) print("PASTED") end return true end function TOOL:RightClick( trace ) if (SERVER and IsValid(trace.Entity)) then Dupe = duplicator.Copy(trace.Entity) print("COPIED") end return true end </code> </example>