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engine.WriteSave#565973

<function name="WriteSave" parent="engine" type="libraryfunc"> <description> <internal>Do not use.</internal> Stores savedata into the game (can be loaded using the LoadGame menu)</description> Stores savedata into the game. (can be loaded using the LoadGame menu)</description> <realm>Client</realm> <args> <arg name="saveData" type="string">Data generated by <page>gmsave.SaveMap</page>.</arg> <arg name="name" type="string">Name the save will have.</arg> </args> </function>